KOJI10, コジ10, Ep.17, (S2,ep.6) Kojima’s Style Gaming Tips!
As we are recording this on April 22, how are you feeling about the sales date? It’s getting close now. Maybe they have made the master copy and starting to prepare the babies.
You’re having an event preview? Yes the writers and about 30 people total will attend for a few days. It was very quiet. How did you react to them? When I was younger, I used to interfere and I’ve learned that it’s best to wait. So what did you see? Some people are busy looking at the editing mode, the camera panning, beautification settings, etc. We had to prepare some services for them such as lunches and snacks and a tour of Koji pro., As well as a boat tour. The game is About bringing people together so it’s interesting when they start talking about things that they found in the game and asking where did you get that from? Etc.
From May 13, I have a national event to attend And it turns out my tuxedo that I’ve made previously is 4 cm too small. They’ve adjusted the buttons as much as possible, and I have 1 cm more to go. Stress can cause eating. But on Instagram, you see pictures of coffee with cake, etc. These are post specifically for Instagram. It’s not like I enjoy eating them. So Instagram glamour. If I can’t fit into Mike’s tuxedo, it’s going to end up being a regular suit Because there’s no time to make another custom tuxedo. I’ve asked Tom Cruise for help with the event and might be riding in his Cessna.
You can email us at Koji10@tbs..co.jp. If we use your email, we will send a Koji10 sticker.
9:00
🎵 Towards the Dawn by Public Service Broadcasting.
10:30 Let’s start the one point advice segment. I would like to take your ideas and add to them So they become more interesting. As a game designer (not creator), I focus on the system, the story, the character, etc. Creators like George Miller focus on what they’re going to do. So that that’s a bit different.
Q1: Previously, you had mentioned black mirror eulogy episode. I like the part where they go into the mirror. For a game how about a photo and then going into the photo to see different things?
K: In this case, the game is 3-D and then you’re going into something flat. That is not possible. It must be something flat and then go into 3-D. For example, in Blade Runner, the character was taking photos and a snake appeared. In the SF movie drone land out of Germany In 2016, Tom Hein Brand used a VR pull these pictures of the death scene. The VR was used to enter the scene and redo developed the crime scene. Nowadays players are going into 3-D.
16:00
Q2: how about a game where people turn into zombies? It’s a good idea as normally people are running away from zombies. However then what? Are you going to collect body parts? Is there a time limit? Do things start to stink? And what is the bonus for collecting zombies anyways? There’s no benefit.
20 years ago I was thinking what is a zombie? Died in rebirth? So a player would buy a zombie get bit, and then the player becomes a zombie the zombie walks around. Then they buy another body and keep playing. The money benefit is there, but nobody wants to buy that zombie kid. There are lots of zombies games. But a new game is difficult to make. And it’s about survival.
19:20
Q3: How about a game that’s like a drama. A medical game or a lawyer game?
K: in a drama, the player follows the story. In a game you are the doctor and you are the lawyer. If it takes 10 years to become a doctor the game would likely have some AI in it. Gun fighting is popular and it’s easy to do and anybody can do it. Puzzles are OK you put them together. However, with game over and a doctor in 10 years is difficult.
K: A simulation game such as after the doctor goes home, or the car racers off time story, or what the teachers do after work, or even a radio, announcers, daily life or ideas for a game. You could do the puzzle in the same until when? Until everything falls apart? And then do what? Yeah you can try to make it yourself. For moving around would be use of a GPS sensor. For touch you have the controller that also helps with action scenes.
25:15
How about a game where you cannot fix the mistakes?
K: 30 years ago the arcade games were three minutes for ¥100. You had a choice to continue or a game over. Nintendo has the disk system with game over how many years can you continue to use that disc? And then finally buy a new one. if you have a game that goes on for 30 years then there is no game over. if it links to reality , then the hard mode won’t happen again . a typical game package is five to six thousand yen . recent games have a lot of subscript in them and the game is going to cost more for that . society wants to drive the car use technology and collect stock within certain . Games that sell the most are consecutive in putting out part one part two and part three. What if the second game you can’t game anymore? For example, the zombie game.
30:00
One tool and making games is using a time limit. Something gets broken or gets old and if there’s no time limit, why bother restarting? A shooting game has a time limit. MG three has a food capture timer. There’s also fishing timers and other games where The character would die after one week. If I made a game where a character is birthed and the time limit goes up to 70 or 80 years, when they are in their 60s, they would get caught or get weak eyes and not be able To progress. Nobody would want to buy that game.
Even a porter job for a character, people were saying nobody would buy it.
A game needs to consider the timeline, the world and how it might change. For example, The scenery doesn’t have time. It doesn’t change overtime. It might change location, but it doesn’t change overtime.
34:00
Another example of time would be for a character to lose their hair and regrow it. I might try to do that. But it’s not a happy Gaming scenario.
I can’t say too much right now, but Sam gets a haircut and shaves. In reality, Sam would be able to grow his hair again and have to cut his hair himself. With big stars like Norman Reedus, they want to keep the same hairstyle for five years. They have contracts for these.
35:00
Many people are going to progress from DS1 to DS2. They are replaying DS one. My thought would be like a wine fermenting game. People would buy it play it, and overtime it would get more interesting. After 10 years of playing they would get to Outer space. The game would start with a Meta score of 10% and after 10 years it would become 100%.
36:00
If a game Starts with something fresh and rots overtime and the player forgets, and cannot ever win, and is always forgetting things, how would a person play a game like that? They would have to take a week off of work for a vacation to play the whole game.
This ends the one point advice Segment.
38:00
🎵 The Son of Flinn, from Tron 2, the remix by Moby, who made the Bourne series music.
Have you seen Tron? Part two was 10 years ago. They’ve recently released the trailer for part three. It seems like Trent Reznor might be a hit and possibly win a Golden Globe. I am really looking forward to Trent character progress.
41:00
I am often end up, thinking about these boring Meta ideas.
I am interested in things that don’t exist. I want an interesting theme. For example MGS developed stealth. For example, DS developed deliveries and connections. I consider the system and the world they are in. There’s nothing new. If I do get an idea, then I want to work together and make another company. Not Koji pro they are busy. There are already games about flying, digging, bugs, drinking, Player point of view, non-humans are even OK. How about anger? If I do this work Koji 10 will be the producer and get a 15% profit. Ha ha.
End.
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